#include<bits/stdc++.h>
#define ll long long
struct ArticulationPoint
{
// NOTE:
// vertices are ZERO-BASED index
// UN-DIRECTIONAL GRAPH
int n;
vector< vector<int> > adj;
vector<int> artpoint;
int *num;
int *low;
int cnt;
void init(int n_) {
n = n_;
adj.clear();
adj.resize(n+1);
artpoint.clear();
num = new int[n+1];
low = new int[n+1];
for (int i = 0; i <= n; ++i)
num[i] = low[i] = -1;
cnt = 0;
}
void addEdge(int u, int v) {
adj[u].push_back(v);
adj[v].push_back(u);
}
void dfs_artpoint(int u, int pa) {
num[u] = low[u] = ++cnt;
int child = 0;
bool isArtPoint = false;
for (int v : adj[u]) {
if (v == pa)
continue;
if (num[v] < 0) {
dfs_artpoint(v, u);
low[u] = min(low[u], low[v]);
++child;
if (pa != -1 && num[u] <= low[v])
isArtPoint = true;
}
else {
low[u] = min(low[u], num[v]);
}
}
if (pa == -1 && child >= 2) {
isArtPoint = true;
}
if (isArtPoint)
artpoint.push_back(u);
}
vector<int> findArtPoint() {
for (int i = 0; i < n; ++i)
if (num[i] < 0)
dfs_artpoint(i, -1);
return artpoint;
}
};